Necromancer is such an ugly word, but it’s a title Eric Carter is stuck with.
He sees ghosts, talks to the dead. He’s turned it into a lucrative career putting troublesome spirits to rest, sometimes taking on even more dangerous things. For a fee, of course.
When he left L.A. fifteen years ago he thought he’d never go back. Too many bad memories. Too many people trying to kill him.
But now his sister’s been brutally murdered and Carter wants to find out why.
Was it the gangster looking to settle a score? The ghost of a mage he killed the night he left town? Maybe it’s the patron saint of violent death herself, Santa Muerte, who’s taken an unusually keen interest in him.
Carter’s going to find out who did it and he’s going to make them pay.
As long as they don’t kill him first.
Dead Things is a wild ride, it really is.
Eric Carter is a necromancer — content to talk to dead things, kill dead things (again) and do anything anyone wants if he gets paid. Which fair enough. Then his sister is murdered and he returns to LA for her funeral, and to try and find out what happened to her.
When he does, he comes back into contact with Vivian, his ex, and his BFF, Alex. Here’s where things get frustrating in an effort to get Eric and everyone to the place you probably will see coming a mile away — Eric is content to allow himself the luxury to change, but his surprise at how everyone else has changes quickly becomes annoying. Fifteen years is a long time for him, and not everyone else.
However, Blackmoore rescues this frustration by providing some crackling banter and excellent worldbuilding that left me wanting more in that regard, and ignoring the cliched beats of the Vivian and Eric relationship.
All in all, this was a fun read, with things I expected, more that I didn’t and worldbuilding that made the book thoroughly enjoyable for me.